2020
- Gamification as a Means to Improve Stakeholder Management in Urban Planning Participation. In: Communities in New Media. From hybrid realities to hybrid communities.. TUDPress, 2020, 90--98 mehr…
2019
- Tangible urban models: two-way interaction through 3D printed conductive tangibles and AR for urban planning. Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019 mehr…
- Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context. The Adjunct Publication of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019 mehr…
2018
- Connect, Motivate, Communicate: A Foundation for Gamification in Planning Communication. XXII CONGRESSO INTERNACIONAL DA SOCIEDADE IBEROAMERICANA DE GRÁFICA DIGITAL, 2018 mehr…
- Escaping Flatlands - Interdisciplinary Collaborative Prototyping Solutions to Current Architectural Topics. eCAADe, 2018Computing for a better tomorrow, pp. 323-332 mehr…
- TAKE A LOOK THROUGH MY EYES: AN AUGMENTED REALITY PLANNING COMMUNICATION SYSTEM. Learning, Prototyping and Adapting, The 23rd International Conference on Computer-Aided Architectural Design Research in Asia, 2018, pp. 379-388 mehr…
2017
- Play with a purpose - Of Planning Communication and Gameification Outcomes. Forum Bauinformatik, 2017 mehr…
- Question of Perspective: Information Visualisation in Games and its Possible Application in Planning Communication. Future Trajectories of Computation in Design – Proceedings of the 17th International Conference on Computer Aided Architectural Design Futures, 2017 mehr…