Game.UP
Master Lab-Course - Games Engineering
As part of the Game.UP (Gamifi cation in Urban Planning) research project currently running at our chair, we are investigating how game elements and games can be utilised in a meaningful way to support design and planning processes. Examples could be conveying planning information to a heterogenous public or aiding the communication of planning information between planners. Planning processes address complex intercity relationships, regarding both physical and social structures and infrastructures, and occur between various actors. The means of distribution and access to relevant planning information needs to be fl exible enough to meet individual stakeholder’s abilities and requirements, and must be able to adapt and change as new questions arise during planning.
Task
For the Master Lab-Course you will be able to design and develop an innovative, interactive multiplayer game or serious game, with a focus on the interface, addressing diff erent target audience’s interests, needs, or levels of knowledge; as well as gaining a more in depth knowledge of the intricacies and factors that drive and change our cities. You will be able to mould the topic to align with your personal and group interests.
Possible Themes
• Examining diff erent interactive interfaces
• Augmentation of traditional architectural plans and models
• Addressing a heterogeneous public body, to communicate knowledge on planning processes and decisions
• Aimed at various planners, to train skills or to visualise diff erent planner perspectives
Information
Term: Winter/Summer Semester
Length: 1 or 2 semesters
Lectures: Sarah Jenney, Michael Mühlhaus
Place: BIM Lab
Exam: Coursework
ETCS/SWS: 10/6 per semester
No. of Students: Teams of 3-4 Students